Gunman Contracts Contract 02: War-House Walkthrough
The briefing
Your target is Boris Vadim, ex-Russian military who went to work for the syndicate in 2001 and now runs its trade in and out of the city. The order wants the captives freed and Vadim gone, and any intel on the Collectors you can grab along the way. The Early Access title calls this contract War-House, and it is set in a syndicate-run harbor warehouse district.
On arrival the handler adds that Vadim got there about two hours earlier and that intel puts more than 100 personnel on site, so he is overseeing something big tonight.
The gate
Two guards at the entrance tell you the premises are off limits. They are voiced cameos by two VR YouTubers, Mike from Virtual Reality Oasis and Gamertag VR, which is why they look and sound familiar to VR fans. How you get past them is up to you.
Clear the compound first
The warehouse is at the far end of the compound. The handler asks you to clear the yard before heading inside, to guarantee safe passage for every civilian you extract later. Expect heavy fire from multiple angles; this is where rifles and the two-handed grip start to earn their keep.
Patch the laptop
Inside you find a laptop connected to the compound’s network. Hold your phone to it so the handler can pull the data and take over the warehouse security. The transfer draws attention, so hold the area until it completes.
The shipping-container charge
To open the container you take a breaching charge from your quick inventory and place it on the highlighted zone. Many players find it will not stick. The fix that worked for players on the Steam forum: turn the charge 180 degrees, so the side that was facing you faces the container, and place it using both hands. When you stand near the hostage container, it opens by itself from the left side, according to one player.
Vadim and the rail yard
Vadim knows who you are. He greets the Gunman as the man who took down Vask, a callback to Aaron Vask, the villain at the end of the original Half-Life: Alyx mod’s Chapter 2. The compound’s own rail line ties into regular city transit, and Vadim tries to get out before you reach him, so the last stretch is a chase.
Stuck after the juggernaut?
One player killed the heavily armoured juggernaut and then found the garage and a door locked and the train unable to move. No confirmed fix had been posted by September 11. If it happens to you, reload the last checkpoint and report it on the official Discord or the Steam forum; it is listed on our known issues page.
Achievements
- Contract closed - 02: finish War-House on any difficulty. 27.1% of players have it.
- Contract Master - 02: finish it on hard without dying. At 0.3%, it is the rarest of the three Contract Master achievements.
Next up is Contract 03: Dinner Out.
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