Gunman Contracts Contract 03: Dinner Out Guide

The briefing

The trail of the Collectors leads to a mob-run restaurant for the third story contract, Dinner Out. The store page describes it as a mobster restaurant with a dark underbelly, and one German player’s full-mission upload describes the building as a front for a Collectors operation with something much worse waiting underneath.

Your target is Lance Malloy. According to the handler in the developer’s own Contract 3 footage, he is confirmed on site and heavily guarded, and the order has managed to keep news of the harbor incident, the fallout from War-House, out of the press.

Getting in

The handler recommends the back door as the easiest point of entry. From there, Malloy is in his office on the other side of the restaurant, so the contract is a push through a building full of armed guards rather than a wide-open yard like the harbor.

What to expect

  • Close quarters. Restaurants mean kitchens, narrow halls and tight rooms. Pistols with the quick chest reload and the shotgun shine here; long rifles are awkward in doorways, and several reviewers note guns catching on door frames.
  • A second act below. The store page’s “dark truth kept below” is literal. We are not spoiling it here.
  • It is the hardest story contract so far by completion rate. Only 13.7% of players had finished it by September 11, 2026, against 27.1% for War-House.

Achievements

  • Contract closed - 03: finish Dinner Out on any difficulty. 13.7% of players have it.
  • Contract Master - 03: finish it on hard without getting killed. 0.7% have it, more than War-House’s 0.3%.

What comes after

Dinner Out is where the Early Access story stops for now. The developer’s Early Access notes promise at least three more contracts as free updates before 1.0; the roadmap page tracks what has actually been announced, and every new contract will get its own page here when it ships.

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